[fpc-pascal] First Version Vector Toolkit in OpenGL
Anthony Walter
sysrpl at gmail.com
Sun Nov 7 05:45:52 CET 2021
@Benjamin
That's very nice and impressive. Does it just have that one theme or is it
skinnable? I looked at your source it if I understood it correctly, all the
theme color information is in a shader. This leads me to think most widgets
are rects and that cannot be changed easily. What about drawing with vector
paths, such as arcs, curves, lines, with fills and strokes? It would seem
we are working on similar things.
Regarding my work, I am mostly concentrating on the vector graphics part,
with the UI toolkit only being developed to aid in configuring options. I
am also going to be adding 2D physics to my library. I've got it working on
Windows, Mac, Linux, and Pi including the new Pi Zero 2 W. On Pi I am using
a display serverless (no Xorg, no window manager) version of SDL with the
OpenGL ES2.
Five Demo:
https://streamable.com/8gk0ss
Widgets and Drawing:
https://streamable.com/1hfydu
Above are links to video captures of vector drawing demos I recorded
just now using my library. I have a few more demos I am working on that
need to completing before I will publish my first release.
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