[fpc-pascal] First Version Vector Toolkit in OpenGL

Ryan Joseph genericptr at gmail.com
Sun Nov 7 03:49:49 CET 2021


> On Nov 5, 2021, at 10:41 PM, Benjamin Rosseaux via fpc-pascal <fpc-pascal at lists.freepascal.org> wrote:
> 
> I'm curious to see how it compares with my vector-based UI framework stuff at PasVulkan ( https://youtu.be/YR0KruyQbx4 ), where the GPU itself renders everything by shader, where nothing is bitmap-based, if one ignores the 2D vector signed distance field textures for fonts and so on. The CPU pushes just roughly basic draw information to the GPU, where the fragment übershader itself applies the corresponding design look with help of 2D SDF math in an always antialiased way then.

I really like the text rendering part. I've been picking away at that problem recently and it's pretty difficult to do correctly.

Regards,
	Ryan Joseph



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