[fpc-pascal] Writing Pascal Physics and Vectors

Anthony Walter sysrpl at gmail.com
Sat Oct 16 02:59:17 CEST 2021


I often use squares / cubes and such like:

X := X * X * X;

When I am unsure how much steep of a curve I want. I just add / remove X
and run the test to see if the curve looks good. It's just a preference
thing and considering the other processing intensive stuff going on, I am
sure it doesn't make a lick of difference.
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