[fpc-pascal] Writing Pascal Physics and Vectors
charles.edouard.des.vastes.vignes at gmail.com
Sat Oct 16 00:36:42 CEST 2021
> Fade := Fade * Fade * Fade * Fade * Fade;
Why not Fade:=sqr(sqr(Fade))*fade ?
Cheers, Anthony, Ched
Le 15.10.21 à 22:18, Anthony Walter via fpc-pascal a écrit :
> I've been working on writing Pascal bindings a friendly object orient interface to a few open source
> projects. I have put together Chipmunk2D, NanoVG, MiniMP3, and SDL2 for rendering nice real time platform
> independent programs where fast logic can be easily controlled with physics or fast graphics can easily
> be rendered.
> If you are interested in hearing more, I've put up a quick and dirty video of one of my test scene that
> precisely detects points of contact and the forces behind them at the page below.
> https://www.getlazarus.org/videos/physics/collisions/ <https://www.getlazarus.org/videos/physics/collisions/>
> Source code for the test scene is included on that page. If you want to help, I need to bounce ideas off
> people as well as test on Raspberry Pi, Mac, and Windows. Message me and maybe we can try to meet on a
> Discord channel.
> fpc-pascal maillist - fpc-pascal at lists.freepascal.org
More information about the fpc-pascal