[fpc-pascal] GLPT v0.1.1 released
dhkblaszyk at gmail.com
Wed Oct 10 06:41:57 CEST 2018
Setting the OpenGl version is on top of my list. I 'm no expert but I will
make the changes accordingly, counting on feedback from you all.
On Wed, Oct 10, 2018 at 6:08 AM Ryan Joseph <ryan at thealchemistguild.com>
> > On Oct 9, 2018, at 12:19 PM, Ingemar Ragnemalm <ingemar at ragnemalm.se>
> > All your demos are old-style. I can't even see a single shader anywhere.
> I think you should use modern OpenGL more. For instance, I have made a
> modern version of the dear old Gears demo:
> There’s not even a way to switch the OpenGL version yet so the project is
> effectively not ready for use (it’s stuck on 2.1 on OS X for example).
> I suggest he just adds a record to the parameters when creating a window
> for the simplest solution. SDL uses a constants and setter/getter functions
> but a simple record is better.
> GLPT_Context = record
> doubleBuffer: boolean;
> colorSize: byte;
> depthSize: byte;
> stencilSize: byte;
> profile: byte;
> minorVersion: byte;
> majorVersion: byte;
> Ryan Joseph
> fpc-pascal maillist - fpc-pascal at lists.freepascal.org
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