[fpc-pascal] GLPT v0.1.1 released
dhkblaszyk
dhkblaszyk at gmail.com
Wed Oct 10 09:35:39 CEST 2018
I created a new branch called GL-version. Accepting pull requests! 😉Â
Verzonden vanaf mijn Samsung-apparaat
-------- Oorspronkelijk bericht --------
Van: Ryan Joseph <ryan at thealchemistguild.com>
Datum: 10-10-18 05:23 (GMT+01:00)
Aan: FPC-Pascal users discussions <fpc-pascal at lists.freepascal.org>
Onderwerp: Re: [fpc-pascal] GLPT v0.1.1 released
> On Oct 9, 2018, at 12:19 PM, Ingemar Ragnemalm <ingemar at ragnemalm.se> wrote:
>
> All your demos are old-style. I can't even see a single shader anywhere. I think you should use modern OpenGL more. For instance, I have made a modern version of the dear old Gears demo:
There’s not even a way to switch the OpenGL version yet so the project is effectively not ready for use (it’s stuck on 2.1 on OS X for example).
I suggest he just adds a record to the parameters when creating a window for the simplest solution. SDL uses a constants and setter/getter functions but a simple record is better.
type
 GLPT_Context = record
   doubleBuffer: boolean;
   colorSize: byte;
   depthSize: byte;
   stencilSize: byte;
   profile: byte;
   minorVersion: byte;
   majorVersion: byte;
 end;
Regards,
Ryan Joseph
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