[fpc-pascal] GLPT v0.1.1 released
dhkblaszyk at gmail.com
Tue Oct 9 07:48:17 CEST 2018
On Tue, Oct 9, 2018 at 7:26 AM Ingemar Ragnemalm <ingemar at ragnemalm.se>
> Yet another API for GUI-OpenGL glue? I would suggest that the closer to
> an existing API (i.e. GLUT) the better. You are fairly close now so
> maybe making it a GLUT replacement is just a matter of renaming?
True, GLPT is close to GLUT, but also to GLFW. I am not trying to create an
emulator of any of the two, but rather create something that works
perfectly for FPC instead. It should be relatively easy to create a wrapper
unit though for GLUT and GLFW users. The same for creating a dynamic
library for C users. :)
> All your demos are old-style. I can't even see a single shader anywhere.
> I think you should use modern OpenGL more. For instance, I have made a
> modern version of the dear old Gears demo:
Great! Can I use it for GLPT?
Not converted to C yet, but it is converted to modern OpenGL. I also
> have a bunch of other demos that exist in FPC versions that you can have.
Please share anything you can or are willing to. I need use cases to test
the library and help new users to get started..
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