[fpc-pascal] GLPT v0.1.1 released

Ingemar Ragnemalm ingemar at ragnemalm.se
Tue Oct 9 07:19:21 CEST 2018

Any work on OpenGL is of interest to me. I am working with it every day, 
have written two course books, a GLUT replacement and numerous demos, 
most in C though (because my students don't learn Pascal any more).

Two things come to mind:

Yet another API for GUI-OpenGL glue? I would suggest that the closer to 
an existing API (i.e. GLUT) the better. You are fairly close now so 
maybe making it a GLUT replacement is just a matter of renaming?

All your demos are old-style. I can't even see a single shader anywhere. 
I think you should use modern OpenGL more. For instance, I have made a 
modern version of the dear old Gears demo:


Not converted to C yet, but it is converted to modern OpenGL. I also 
have a bunch of other demos that exist in FPC versions that you can have.


Den 2018-10-09 kl. 00:46, Darius Blaszyk wrote:
> Hi all,
> I just released the first complete version of GLPT. Thanks to Ryan Joseph GLPT now supports Linux, MacOSX and Windows. Anyone interested in the project is invited to test, use, discuss and code. Please submit found or proposed issues on GitHub.
> https://github.com/daar/GLPT/releases  
> Rgds Darius

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