[fpc-pascal] FPC on gaming consoles: XBox One, PlayStation 4, Nintendo Switch

Dmitry Boyarintsev skalogryz.lists at gmail.com
Thu May 10 04:05:21 CEST 2018


On Wed, May 9, 2018 at 9:38 PM, Michalis Kamburelis <
michalis.kambi at gmail.com> wrote:

> This would mean that it is impossible to openly distribute an open-source
> code interfacing with e.g. PlayStation custom OS. Precluding open-source
> support from both FPC and Castle Game Engine for the consoles. Any code
> that uses some API covered by NDA must be closed-source, can be available
> only to people who also signed the NDA.
>

Not sure how much of impact it is for a game engine and/or FPC as is.
Unity engine is capable of compiling for PS4. Yet it's distributed freely.

Sure, it's a closed-source, but it doesn't mean that an open-source project
couldn't support the closed-source system.
It just requires some company with the business interest in it.

The first step to be done is to have a big game product at the market,
compiled with FPC.

thanks,
Dmitry
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