[fpc-pascal] GLM library alternative?
Anthony Walter
sysrpl at gmail.com
Mon May 29 07:58:37 CEST 2017
I'm curious, what's the problem with fpc and loops? Also, from my OpenGL
experience the limiting factor in speed (frames per second) is usually the
pixel complexity and not whatever method is used to feed vertex data or
shader uniforms.
Wet rock example: http://glslsandbox.com/e#20806.1
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