[fpc-pascal] GLM library alternative?
Ryan Joseph
ryan at thealchemistguild.com
Mon May 29 10:29:24 CEST 2017
> On May 29, 2017, at 12:58 PM, Anthony Walter <sysrpl at gmail.com> wrote:
>
> I'm curious, what's the problem with fpc and loops? Also, from my OpenGL experience the limiting factor in speed (frames per second) is usually the pixel complexity and not whatever method is used to feed vertex data or shader uniforms.
>
It’s buried now but look at the “FPC Graphics options” thread from a few days ago and spanning back weeks I think. After all that I still failed to get a clear answer I could understand well but some poor loop optimization and floating point division was causing a ray caster example written in Java to get low single digit frame rates where the same code ran 40+fps in Java and C. There seems to be some changes in FPC 3.1.1 but I’m not sure what changed. Some one else may correct what I said but feel free to take a loop. Bottom line for me is I’m nervous about loops in highly optimized low level code now but that may be unfounded.
Regards,
Ryan Joseph
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