[fpc-pascal] FreeGLUT on Windows
sysrpl at gmail.com
Thu Dec 24 06:02:17 CET 2015
I recommend SDL 2.0.
I have a complete pascal source code declaration of it here:
I also have an object orient wrapper if you want to get straight into
immediate mode cube
sprites and sounds using wrappers for OpenGL code
an older overview video (it no longer installs Lazarus, instead you use
install an lpk)
The new version uses OpenGL ES2.0, and has support for an OpenVG context if
users prefer a much easier to work with 2D API.
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