[fpc-pascal] FreeGLUT on Windows
ryan at thealchemistguild.com
Thu Dec 24 03:10:52 CET 2015
I’m trying to learn some basics of Windows and porting some OpenGL code. The first step is getting an OpenGL context prepared but I’m already stuck here.
1) GLUT is long dead it looks like and I probably shouldn’t be using it since there’s no official .dll available except from dodgy looking download sites.
2) There is a FreeGLUT package which it looks like FPC supports and I was able to find the units and download a recent .dll but it complains about missing symbols unless I add the glut unit which then attempts to load the glut32.dll and fails.
3) In the Lazarus directory there is a OpenGLControl demo which looks like it makes an OpenGL context but I don’t know anything about that API and forms etc… so I thought starting simple with FreeGLUT makes the most sense (if possible).
Does anyone have a working example of how to run a glut program with FreeGLUT or should I just take the higher learning curve route and break down the OpenGLControl demo and use TOpenGLControl?
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