[fpc-pascal] FreeGLUT on Windows
Ryan Joseph
ryan at thealchemistguild.com
Thu Dec 24 12:03:04 CET 2015
Thanks for all the links I appreciate it; I’ll look over these also and compare them to FreeGLUT for my uses.
> On Dec 24, 2015, at 12:02 PM, Anthony Walter <sysrpl at gmail.com> wrote:
>
> I recommend SDL 2.0.
>
> https://www.libsdl.org/download-2.0.php
>
> I have a complete pascal source code declaration of it here:
>
> http://github.com/sysrpl/Bare.Game/blob/master/source/bare.interop.sdl2.pas
>
> I also have an object orient wrapper if you want to get straight into OpenGL:
>
> immediate mode cube
> http://www.getlazarus.org/videos/barecube/
>
> sprites and sounds using wrappers for OpenGL code
> http://www.getlazarus.org/videos/baresprites/
>
> an older overview video (it no longer installs Lazarus, instead you use install an lpk)
> http://cache.getlazarus.org/videos/bare-game.mp4
>
> The new version uses OpenGL ES2.0, and has support for an OpenVG context if users prefer a much easier to work with 2D API.
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Regards,
Ryan Joseph
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