[fpc-pascal] OOT: Pascal (especially FPC) on Linux community
charon at magma-net.pl
Mon Jan 30 19:52:29 CET 2006
Ron Weidner napisał(a):
>>> * Provide a "native" GUI for FPC (maybe by
>>> porting/extending CGUI?)
>> There is MSEide + MSEgui:
> That said, there is really nothing stoping someone
> from writting a cool, cross-platform, game in FPC. If
> you would like to use OpenGL FPC can do that too.
I'll try, but it'll take some time ;-).
> Of course every game needs sound. And there is no
> better way to provide it than the open OGG sound
> format. It's better than MP3 with no royalties or
> commercial licenses.
Yeah, that's good.
> PTCP -- Keyboard, mouse, and joystick i/o. 2d GFX
> and hi res timers.
> OpenGL -- 'nuff said. :)
> ACS -- Sound in many formats including OGG
You forgot(?) to mention two important game-helping libraries:
OpenAL and SDL. Personally I much prefer SDL over Allegro -- seems more
tidy to me (although that's my personal opinion -- don't want to start a
flamewar here ^_^).
> Network -- Well, I haven't looked too hard yet but I'm
> sure there is a cross-platform TCP/IP tool set out
> there somewhere for FPC. If not, I know there is for
> C that could be ported or wrapped.
SDL-Net is one example.
> All that's needed is a game development team and a
> cool idea. If you want to join a new game development
> team, there is no better time than now. I can provide
> some web hosting for a small team, email addresses,
> forums, etc. I could help promote FPC based game
> products. Oh yeah, I can also contribute code and
> maybe a little art.
> What can you do?
I can do exactly the same ;-). I also have a cool idea of a game I'm
going to create (no, not a roguelike again), but I'm too much of a
visionare to work with a team -- I have a realy strong sense of what the
game should look like.
And remember ...
... and the PGD Annual Game Development Competition!
(I can't take part due to my exam session :-( )
At your service,
Kornel Kisielewicz (adminATchaosforge.org) [http://chaosforge.org]
"11 years and no binary. And it's not vapourware" -- Igor Savin
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