[fpc-pascal] OOT: Pascal (especially FPC) on Linux community

Elio Cuevas Gómez elio at mixtk.com
Mon Jan 30 20:46:28 CET 2006


Actually i'm a developer in the SDL4FreePascal project, which as the name 
sugest, is a port of SDL headers to FreePascal. So far they work good and we 
will realease a new version soon.

http://sdl4fp.sourceforge.net/

Aditionally to SDL, we are also porting other useful libraries like SDL_Image 
and SDL_ttf. We could port SDL_Net too if there's interest.

I'm myself creating a game in FreePascal, but there's nothing to show yet. And 
there's already some good games written in FreePascal, just have to look a 
little hard.

It would be cool if we could create a comunity of game creation in 
[Free]Pascal.

Hoping to see your FPC games soon.

El Lun 30 Ene 2006 12:52, Kornel Kisielewicz escribió:
> Ron Weidner napisał(a):
> >>> * Provide a "native" GUI for FPC (maybe by
> >>> porting/extending CGUI?)
> >>
> >> There is MSEide + MSEgui:
> >
> > That said, there is really nothing stoping someone
> > from writting a cool, cross-platform, game in FPC.  If
> > you would like to use OpenGL FPC can do that too.
>
> I'll try, but it'll take some time ;-).
>
> > Of course every game needs sound.  And there is no
> > better way to provide it than the open OGG sound
> > format.  It's better than MP3 with no royalties or
> > commercial licenses.
>
> Yeah, that's good.
>
> > PTCP    -- Keyboard, mouse, and joystick i/o.  2d GFX
> > and hi res timers.
> > OpenGL  -- 'nuff said. :)
> > ACS     -- Sound in many formats including OGG
>
> You forgot(?) to mention two important game-helping libraries:
> OpenAL and SDL. Personally I much prefer SDL over Allegro -- seems more
> tidy to me (although that's my personal opinion -- don't want to start a
> flamewar here ^_^).
>
> http://sourceforge.net/projects/jedi-sdl/
>
> > Network -- Well, I haven't looked too hard yet but I'm
> > sure there is a cross-platform TCP/IP tool set out
> > there somewhere for FPC.  If not, I know there is for
> > C that could be ported or wrapped.
>
> SDL-Net is one example.
>
> > All that's needed is a game development team and a
> > cool idea.  If you want to join a new game development
> > team, there is no better time than now.  I can provide
> > some web hosting for a small team, email addresses,
> > forums, etc.  I could help promote FPC based game
> > products.  Oh yeah, I can also contribute code and
> > maybe a little art.
> >
> > What can you do?
>
> I can do exactly the same ;-). I also have a cool idea of a game I'm
> going to create (no, not a roguelike again), but I'm too much of a
> visionare to work with a team -- I have a realy strong sense of what the
> game should look like.
>
>
> And remember ...
> http://www.pascalgamedevelopment.com/
> ... and the PGD Annual Game Development Competition!
>
> (I can't take part due to my exam session :-( )



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