[fpc-pascal] Writing Pascal Physics and Vectors

Anthony Walter sysrpl at gmail.com
Sat Oct 16 00:18:13 CEST 2021


I've been working on writing Pascal bindings a friendly object orient
interface to a few open source projects. I have put together Chipmunk2D,
NanoVG, MiniMP3, and SDL2 for rendering nice real time platform independent
programs where fast logic can be easily controlled with physics or fast
graphics can easily be rendered.

If you are interested in hearing more, I've put up a quick and dirty video
of one of my test scene that precisely detects points of contact and the
forces behind them at the page below.

https://www.getlazarus.org/videos/physics/collisions/

Source code for the test scene is included on that page. If you want to
help, I need to bounce ideas off people as well as test on Raspberry Pi,
Mac, and Windows. Message me and maybe we can try to meet on a Discord
channel.
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