[fpc-pascal] FPC on gaming consoles: XBox One, PlayStation 4, Nintendo Switch

Sven Barth pascaldragon at googlemail.com
Thu May 10 09:26:42 CEST 2018


Michalis Kamburelis <michalis.kambi at gmail.com> schrieb am Do., 10. Mai
2018, 05:47:

> 2018-05-10 4:08 GMT+02:00 Marco van de Voort <marcov at stack.nl>:
> > In our previous episode, Michalis Kamburelis said:
> >>
> >> 1. XBox One. It uses an operating system based on Windows 10. As such,
> >> maybe compiling FPC programs for it is already possible (or is easy to
> >> add)? Maybe I can even just run a normal Windows exe on XBox One?
> >
> > As far as I know Xbox One uses UWP/WinRT binaries, so the same format as
> > Windows "apps".
> >
>
> Aha, so it would be a new target for FPC, right?
>
> Do I understand correctly that at least UWP/WinRT is normally
> documented by MS, and implementing it in FPC just waits for a
> contributor who has time to do it? There are no legal hurdles around
> it?
>

If they are indeed merely using UWP there, then yes, it's "merely" a new
target and we'd benefit from it aside from the Xbox as well.

Regards,
Sven

>
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