<div dir="auto"><div class="gmail_quote" dir="auto"><div dir="ltr">Michalis Kamburelis <<a href="mailto:michalis.kambi@gmail.com">michalis.kambi@gmail.com</a>> schrieb am Do., 10. Mai 2018, 05:47:<br></div><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">2018-05-10 4:08 GMT+02:00 Marco van de Voort <<a href="mailto:marcov@stack.nl" target="_blank" rel="noreferrer">marcov@stack.nl</a>>:<br>
> In our previous episode, Michalis Kamburelis said:<br>
>><br>
>> 1. XBox One. It uses an operating system based on Windows 10. As such,<br>
>> maybe compiling FPC programs for it is already possible (or is easy to<br>
>> add)? Maybe I can even just run a normal Windows exe on XBox One?<br>
><br>
> As far as I know Xbox One uses UWP/WinRT binaries, so the same format as<br>
> Windows "apps".<br>
><br>
<br>
Aha, so it would be a new target for FPC, right?<br>
<br>
Do I understand correctly that at least UWP/WinRT is normally<br>
documented by MS, and implementing it in FPC just waits for a<br>
contributor who has time to do it? There are no legal hurdles around<br>
it?<br></blockquote></div><div dir="auto"><br></div><div dir="auto">If they are indeed merely using UWP there, then yes, it's "merely" a new target and we'd benefit from it aside from the Xbox as well. </div><div dir="auto"><br></div><div dir="auto">Regards, </div><div dir="auto">Sven </div><div class="gmail_quote" dir="auto"><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex"></blockquote></div></div>