[fpc-pascal] FPC Graphics options?

Reimar Grabowski reimgrab at web.de
Wed May 17 15:53:15 CEST 2017


On Wed, 17 May 2017 10:57:58 +0100
Graeme Geldenhuys <mailinglists at geldenhuys.co.uk> wrote:

> On 2017-05-17 06:12, noreply at z505.com wrote:
> > But any game ends up using opengl anyway, doesnt' it?  
> 
> They shouldn't have too. I love the retro style low-fidelity games. They 
> are perfectly possible to implement without OpenGL using GCC or Java. 

Na, having 30 or 45 FPS while doing absolutely no gameplay hardly qualifies.
There are collision detection/response, maybe a physics engine, player input reaction, sound processing and enemy "AI" which will all bring the framerate down.
And most successful (meaning released on consoles and not only on steam) retro low-fi looking games nowadays are done using Unity or Unreal Engine.
Even if their style looks old the graphics are often much more complex to render than what you would think.

> But I couldn't achieve the same with FPC - what this whole discussion 
> was about in the Lazarus Forum (and now here it seems).

If you identify the bottlenecks there may be a solution.

R.



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