[fpc-pascal] Some features for FPC 3.0?
silvioprog at gmail.com
Tue Feb 17 19:20:50 CET 2015
On Tue, Feb 17, 2015 at 2:49 PM, Sven Barth <pascaldragon at googlemail.com>
> On 17.02.2015 18:25, silvioprog wrote:
>> On Tue, Feb 17, 2015 at 1:41 PM, Sven Barth <pascaldragon at googlemail.com
>> <mailto:pascaldragon at googlemail.com>> wrote:
>> Am 17.02.2015 16:29 schrieb "Bee" <bee.ography at gmail.com
>> <mailto:bee.ography at gmail.com>>:
>> > Hi,
>> > Just got an article about new language features from RO's Oxygene
>> language. I think some of them might be good to be (considered and)
>> implemented in FPC v.3.
>> > http://blogs.remobjects.com/blogs/mh/2015/01/28/p7049
>> > What do you think? :)
>> Some features are interesting and are on my own ToDo list (for
>> example tuples). There will however be no roadmap for these features
>> and more importantly they won't be part of 3.0, because that version
>> is currently prepared for release and thus has a feature freeze.
>> It would be nice if FPC adopt RC versions. So anyone could do tests just
>> installing it via setup, instead of using GIT / SVN. And Lazarus RCs
>> could be release using this RCs FPCs (e.g: Lazarus-1.4-RC1 has
> We /are/ doing RCs just like we've done in the past. Before 3.0.0 will be
> released there will at least be a 3.0.0RC1 and maybe also a 3.0.0RC2. But
> it takes time to prepare these and thus RCs are only prepared when a new
> release is planned. Everything else would be - simply spoken - a waste of
> our time that is better spent improving the compiler, the RTL and whatever
> else we have.
The problem is that FPC take a lot of time to release new versions. If
there was a version (RCs) every six months it would help a lot.
Today I'm 32 years old, and probably I'll see the FPC 3.0 be released when
I'm 33 years old. FPC 4.0 -> 40 years old. FPC 5.0 -> I will
be already retired. =D
Just suggestions. I follow other programmer tools, and they don't take much
time to release new versions, and some of them have fewer programmers that
FPC community. =/
My public projects - github.com/silvioprog
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