[fpc-pascal] Re: Playing sounds with standard components

silvioprog silvioprog at gmail.com
Mon Jun 11 23:45:05 CEST 2012


2012/6/11 Michalis Kamburelis <michalis.kambi at gmail.com>:
> silvioprog wrote:
>>
>> Nice project. :)
>>
>> castle_game_engine-3.0.0-src.zip = +-70MB.
>>
>
> Most of the size comes from the examples, they contain also example 3D data
> files (models, animations etc.). I prefer to give people full package :) For
> those who want to get parts, they can always check out appropriate
> directories from SVN.
>
>> Hm... you could send only the files to play audio? :/
>
>
> The directories src/base/ and src/audio/ from the engine source code should
> be all you need. And examples inside examples/audio/, and
> examples/3d_sound_game/ (only in SVN), are probably useful :) Note that if
> you only get a subset of src/ directories, you will need to prepare also
> special Lazarus package to compile them (as the default package inside
> packages/castle_base.lpk includes other units, to deal with 3D, images,
> scripting and such), or compile only with ./xxx_compile.sh scripts (Unix or
> Cygwin required). It will be easier to just get the full zip/tar.gz archive,
> and simply ignore (don't look inside :) directories that don't interest you
> :)
>
> Michalis

Does not seem very easy to use hehehe.., but I will try test it later. :)

Thx Michalis! ^^

-- 
Silvio Cl├ęcio
My public projects - github.com/silvioprog



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