[fpc-pascal] Re: level curve and surface generation code

Felipe Monteiro de Carvalho felipemonteiro.carvalho at gmail.com
Mon Feb 20 16:05:09 CET 2012


On Mon, Feb 20, 2012 at 3:59 PM, leledumbo <leledumbo_cool at yahoo.co.id> wrote:
> Something like
> http://www.sulaco.co.za/opengl_project_terrain_generation_using_heightmaps.htm
> terrain ?

Pretty good! Unfortunatelly in my case the input is much more complex.
Here it seams to be a grid with heights given as input. I have an
array of 3D points. Maybe I should first generate a grid of heights
and then try the code here.

And I got something wrong in the other question. The english
terminology is "countour line", in portuguese it is "Curva de nivel",
and my direct translation didn't work out very well =)

-- 
Felipe Monteiro de Carvalho



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