[fpc-pascal] level curve and surface generation code

Felipe Monteiro de Carvalho felipemonteiro.carvalho at gmail.com
Mon Feb 20 14:26:35 CET 2012


Hello,

I was wondering if anyone has seen Pascal code around for these two tasks

1> generate level curves from an array of 3D points

2> Generate a 3D surface from an array of 3D points. Here so far my
best idea is using the marching cubes algorithm. I'd prefer only
triangles, since those fit better to OpenGL.

thanks,
-- 
Felipe Monteiro de Carvalho



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