[fpc-pascal] fpGUI powered by OpenGL

Michael Van Canneyt michael at freepascal.org
Mon Dec 20 14:34:06 CET 2010

On Sun, 19 Dec 2010, Darius Blaszyk wrote:

> On Sun, 2010-12-19 at 19:15 +0100, Michael Van Canneyt wrote:
>> On Sun, 19 Dec 2010, Darius Blaszyk wrote:
>>> Today after tinkering a few hours I managed to get an fpGui hello world
>>> app running with OpenGL and GLut as back-end. It seemed even easier than
>>> anticipated to switch the back-end. I'm happy to share code, although
>>> due to implementation differences it will never be possible to have a
>>> clean solution which could be merged with the original source.
>> What does that mean ?
> This means that a modified (fork?) FPGui could be made available on
> probably most platforms where FPC and OpenGL are available at
> (win/*nix/mac but also mobile targets/platforms like iPhone and other
> through OpenGL ES).
> This could potentially be useful for game developers that would like to
> use a toolkit out of the box instead of developing one themselves from
> scratch.

But why is it not possible to integrate this with the regular fpGUI ?
Can you explain in a couple of sentences ?


More information about the fpc-pascal mailing list