[fpc-pascal] RE: [lazarus] Article on Pixel.

Matt Emson memsom at interalpha.co.uk
Mon Dec 11 15:19:30 CET 2006

> I don't know to much about SDL.  Does it handle anti-aliased line
> drawing, transparency, alpha-blending natively, or is SDL just a
> developer friendly front-end to other libraries?

SDL is a low level API that is platform independent. It uses the underlying
API for the platform it is targetting. So under Windows, it uses GDI, under
BeOS it uses (IIRC) BDirectWindow (and the GameKit) and under Linux it uses
whatever the base linux drawing API is (Framebuffer for one implementation
at least IIRC.) What it gives you is a completely consistent cross platform
low level API (even more so than Allegro did last time I used it.)


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