[fpc-pascal] DOOM game for FPC
Florian Klaempfl
florian at freepascal.org
Mon Dec 5 22:01:05 CET 2005
L505 wrote:
> I'm not an expert in game programming.. so I don't know much about BSP. But the
> keyboard runs at least 4 times as slow, and I still don't see why the game would be
> any different on the same code base. The keyboard running 4 times as slow shouldn't
> be related to BSP, so there are other issues too, than just graphics.
>
> The FPC team always requested a real world example of the same code in freepascal
> running several times slower than in delphi. Now optimally, I hope it is simply a
> "bad code" issue in which delphi cleans up more than FPC.
>
> Jimmy is going to look into the FPC code too. But at least we have a real world, in
> practise example of where Delphi may (or may not, if this is bad code) be several
> times faster than freepascal.
Such issues has usually nothing to do with good/bad code generation.
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