[fpc-pascal]Direct writes to console buffer
Michalis Kamburelis
michalis at camelot.homedns.org
Sun Aug 3 17:28:09 CEST 2003
Rich Pasco wrote:
> Michalis Kamburelis wrote:
>
>
>>Unit Video is exactly what you are looking for - it lets you write/read
>>characters and their attributes (text color + background + blink
>>attribute) directly to/from a buffer in memory and then use simple
>>UpdateScreen procedure to "flush" contents of this memory buffer to the
>>console. This way you can write console programs using the same approach
>>as under DOS (with these ptr(SegB800,0) / ptr(SegB000,0)) BUT it works
>>under many platforms - in particular, it works under Win32.
>>
>>For more information, look at the FPC documentation for this unit.
>
>
> This unit looks most like what I want to do, except that the document
> says that it should not be used together with the CRT unit, and that
> doing so will result in very strange behaviour, possibly program
> crashes. Since the rest of my code uses the CRT unit (probably even
> more than I use the direct video stuff), I am stuck.
>
> - Rich
That's true, unit Video can't be used together with Crt unit because
they both use the system console and using them both at the same time
could make one of them not "synchronized" with the current console state
(and maybe there are also others, possibly some platform-specific issues
that I'm not aware of).
One solution is to implement the Crt functionality using the Video unit
- in most cases it should be pretty simple, e.g. you can implement
GotoXY by calling Video.SetCursorPos, you can implement WhereX / WhereY
to return the values of Video.CursorX / CursorY etc. Functions dealing
with keyboard (ReadKey and KeyPressed) may be implemented using the
Keyboard unit.
Functions dealing with sound (Sound, NoSound) are not implemented
properly in FPC Win32 Crt, and I can't help you with these - I don't
know how to implement such functions properly using Win32 API, there
seems to be no easy solution for this.
The only thing that remains and that is a litlle more difficult is to
force Write[ln] functions to be also implemented by writing to screen
using the Video unit. You can do this by changing some internal fields
within Output variable (typecasting it to TTextRec) at the
initialization of your program/unit, you should see examples of this in
the implementation of Crt unit. Then you can implement Write[ln] by
writing string to the VideoBuf, starting at current cursor position, and
using some default color attributes (if you still want to be compatible
with Crt, yoy should declare some global variable named TextAttr for
this purpose).
Similarly, if you want to handle Read[ln] calls by yourself (to
implement them using the mixture of Video/Keyboard units) you can do
similiar trick with the Input variable.
And remember to add calls to the Video.UpdateScreen procedure to flush
VideoBuf to console at appropriate times, since this is something
entirely new that was not needed with Crt unit.
If you still want to use direct memory access to write to the console
AND use Crt-like calls at the same time then this looks to be the best
solution.
Hope this helps,
--
Michalis Kamburelis
michalis at camelot.homedns.org
http://www.camelot.homedns.org/~michalis/
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