Balogh, Karoly (Charlie/iNQ)
charlie at scenergy.dfmk.hu
Tue Nov 19 16:45:19 CET 2002
On 19-Nov-02, Balogh, Karoly (Charlie/iNQ) wrote:
>> But in the case of a very large 3D environment where textures are
>> loaded as needed, it could be OK if LoadOfCompressedImage +
>> TimeToDecompress <= LoadOfUncompressedImage.
> Not necessarily with a fast decompression routine. If you load from
> a slow device (eg. CD or such) loading a lot smaller compressed image
> might be a lot faster
Ooops... We're talking about the same case... :) My english really
needs some refresh. Sorry.
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