[fpc-pascal]PalmOS

Florian Klaempfl florian at klaempfl.de
Fri Aug 17 13:21:53 CEST 2001


At 11:54 17.08.01 +0100, you wrote:
> > I'am still not sure, if a handheld needs a faster processor than
> > the m68k. Ok, if it runs WinCE :) . I can't imagine a serious
> > application which needs more than the speed of a m68k. And a faster
> > processor consumes always more battery power.
>
>The Palm is woefully underpowered. I had a Gameboy emulator for my 
>Handspring -

I was talking about _serious_ applications. I agree the Palm is too weak for
action games, but with ChessGenius a usable chess program is available so 
you can
have fun with the Palm as well :) But if I want to play I'am using a real
Gameboy or a PC, it's much more fun.


> > Hmmm, personally I've already the opinion for 1 or 2 years that BeOS is
> > dead but I thought the people making the BeOS port know it better :)
>
>BeOS died some time around march. Be more or less dropped it like a hot 
>potato.
>Now that Be Inc is unlikely to continue - the writing is on the wall. We (the
>users) hoped that it wan't so, but... ah, well.
>
>I'm really wondering now if the Be port is worth the effort. I think I'll
>continue for fun..

BTW: I think it would be better to figure out which C++ constructs
in FPC would be required than making C wrappers. Does the BeOS interface
use C++ exceptions or templates?






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