[fpc-devel] Initialize/Finalize management operators and Default intrinsic

Maciej Izak hnb.code at gmail.com
Fri Apr 15 09:01:32 CEST 2016


2016-04-15 1:36 GMT+02:00 Anthony Walter <sysrpl at gmail.com>:

> As far as game engine design, I wanted/prefer a KISS style similar to XNA.
> That is you just derive a game class and override two methods: Logic() and
> Render() and each is passed a Stopwatch class representing time. One you
> fill in with game state (Logic), the other you fill in with drawing stuff
> (Render). Finally the engine provides a lot of functionality to help you
> with both such as Sprite classes for both collision
> detection/movement/storyboarding or a canvas class for vector graphics in a
> 3D world.
>

I'm too lazy to do things in that way. I need object inspector with
properties/events tabs + WYSIWYG. ;)

That is also the reason of introducing smart pointers branch. I'd like to
omit any Free/FreeMems.
-- 
Best regards,
Maciej Izak
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