[fpc-devel] "Signals"

Michael Schnell mschnell at lumino.de
Fri Sep 26 11:10:45 CEST 2014

On 09/26/2014 10:58 AM, Michael Van Canneyt wrote:
> Absolutely. A signaling mechanism, synchronous, is not hard.
I suppose an _synchronous_ mechanism can be done on base of or similar 
to  "Dispatch".

But the signaling  mechanism we talked about is obviously asynchronous.


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