[fpc-devel] INCLUDESTRINGFILE patch.

Den cyraid at gmail.com
Sun Dec 23 21:48:42 CET 2012

Hi all,

     I must say, it is actually quite fun to be a part of the FPC 
Developers mailing list, I don't know why I didn't join sooner. Quite 
interesting conversations and ideas, a little bit of bickering but very 
understanding people in general, I like it.  I want to add my two cents 
before continuing to the point of this email:

   - I do like the FPC Community development style.  This means that if 
I want a feature I can add it myself, which I've done.  All it takes is 
a proposal, some others come in with similar experience with Pascal and 
recommend a few fair changes which all makes sense.

   - Florian is correct.  It's quite easy to make a compiler.  If you 
need it, just build it.  I've made a Virtual Compiler of a programming 
language I invented in the past, which had it's own Virtual Runtime 
(executed with Assembly of course) for FUN.  It really isn't that hard.  
The one difference is, with Free Pascal, you get to be a part of a group 
which is fun.

Now down to the actual point of the email:

   -- May I get my patch here ( 
http://bugs.freepascal.org/view.php?id=21848) approved and in trunk? 
I've been using it in 2.6.x and 2.7.x for awhile now and it works quite 
nicely.  I did the INCLUDESTRINGFILE as requested. ^_^

     Anyway, I must say I love the targetandroid branch so far.  I've 
got my Project working using Google's libandroid_native_app_glue.a, and 
my Game Engine works nicely on Linux/Android (with setup for Windows and 
iPhone coming soon).  Keep up the great work everyone. Can't wait to see 
targetandroid merged with trunk!

- Dennis Fehr
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