[fpc-devel] Delphi XE2 uses FPC for iOS target

Thaddy thaddy at thaddy.com
Fri Aug 12 13:56:01 CEST 2011

On 12-8-2011 13:16, Michael Schnell wrote:
> On 08/11/2011 04:09 PM, Jeppe Græsdal Johansen wrote:
>>  Android also has some support for a pixbuf object in native mode, 
>> which I guess could be used for the same
> Having the processor write into the pixel array would be horribly 
> slow. I am right now planning a hardware design using TI ARM 
> processors that also very often are used in Android devices. Many of 
> them do have hardware for creating 2D and 3D graphics (similar to PC 
> graphics hardware and somehow Direct-X compatible.
> So I do suppose that there are means in the Linux Kernel framebuffer 
> driver to use this feature.
> -Michael
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> fpc-devel maillist  -  fpc-devel at lists.freepascal.org
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It is not slow at all, it is lightning fast.
As far as I suspect the framebuffer manipulation is indeed through the 
kernel. If you use openGL v2 there's of course just one abstraction 
layer extra.

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