[fpc-devel] Generic Programming Units

Dean Zobec dezobec at tin.it
Wed Jun 22 21:59:43 CEST 2005


Marco van de Voort wrote:

>Better finish decal. DeCal is good and comfortable for most cases, and
>trying to speed it up will kill the ease of use.
>
>Then we can collect some other set of routines over time for more performance
>dependant stuff.
>  
>
You are right, it will be probably the easier way.

> 
>  
>
>>>For this, I implemented dirty, but very fast maps and sets. These are not
>>>generic, but fast, and with FPC they can really fly due to inline
>>>capabilities. See
>>>
>>>http://www.stack.nl/~marcov/lightcontainers.zip
>>>
>>>      
>>>
>>Thank you, I'll take a look in the next few days. Maybe we could build
>>on this instead.
>>    
>>
>
>It's not as friendly ;-)
>  
>
Ouch, it bites, ehmmm.... or should I say it bytes ;) Very interesting
stuff, but not for mere mortals like me :)
Really out of my reach. I'll try to play with it, just to try to see how
it works (even if I doubt I'll be able to understand the compiler god's
code :)

Ciao, Dean






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