[Pas2js] ProjZipSprite for pas2js

warleyalex warleyalex at yahoo.com.br
Wed Aug 21 16:02:11 CEST 2019


I've been thinking this directive, including (linking/embedding) resources to
pas2js units.

{$R projZipSprite.res}

Of course it is a blue dream, after the .RES file is linked to the pas2js
"executable" file, the application can load its resources at run time as
needed. Actually use the resource, you'll have to make a few calls.

This ProjZipSprite uses a slight modification of the lib zipsprite from
(https://github.com/Prinzhorn/zipsprite) to work in pas2js. 

If you don't know, "ZipSprite" is a general purpose library to use
uncompressed zip files as a container format in the browser. ZipSprite can
be used to reduce HTTP requests whether you're creating a game, a multimedia
interactive or an app. For example if your game needs a set of asset (like
five images, three audio files and nine models) ASAP before it can load you
can bundle these assets into one zip and then use ZipSprite to use them like
they would be separate files. 

In this prototype project, I load the projZipSprite.res, which is actually
an uncompressed zip file.


live preview: https://pas2js.github.io/master/projZipSprite/index.html
project download: https://pas2js.github.io/master/projZipSprite.rar




--
Sent from: http://pas2js.38893.n8.nabble.com/


More information about the Pas2js mailing list