[fpc-pascal] Calculating Pixels to represent 3D coordinates
Graeme Geldenhuys
mailinglists at geldenhuys.co.uk
Tue Sep 17 21:23:29 CEST 2019
On 17/09/2019 3:10 pm, James Richters wrote:
> I'm not sure what the technical term is for figuring out what pixels
> are used to represent 3D coordinates on a 2D screen, but I'm hoping
> maybe there is something that just does the calculations that I can
> use
https://en.wikipedia.org/wiki/Ray_tracing_(graphics)
Regards,
Graeme
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fpGUI Toolkit - a cross-platform GUI toolkit using Free Pascal
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