[fpc-pascal] pas2js Webgl unit committed
Ryan Joseph
ryan at thealchemistguild.com
Thu May 3 04:16:35 CEST 2018
> On May 2, 2018, at 11:36 PM, Sven Barth via fpc-pascal <fpc-pascal at lists.freepascal.org> wrote:
>
> It's "Typename = class external name 'foobar' (Basetype)", not "class Typename = external name 'foobar' (Basetype)". We're not in C++ after all :P
>
> public
> const READ_BUFFER: nativeint;
> const UNPACK_ROW_LENGTH: nativeint;
>
> Just in case you aren't aware of it: "const", "type" and "var" start sections, even inside classes/records, so you don't need to repeat the "const". Instead it is common to write "public const" and then write all constant members.
>
Not paying attention at all yesterday going from PHP to Pascal. It’s fixed now and looks better but the formatting is not standard perhaps.
The .idls still had those lines I wasn’t sure what to do with so I ignored them. I think enums should be string types followed by constants (if that’s allowed by the parser).
enum WebGLPowerPreference should probably be:
type
TWebGLPowerPreference = string;
const
TWebGLPowerPreferenceDefault = ‘default’;
etc…
Who knows about or’d typedefs though. better to do those by hand or dump them as comments.
enum WebGLPowerPreference { "default", "low-power", "high-performance" };
typedef (ImageBitmap or
ImageData or
HTMLImageElement or
HTMLCanvasElement or
HTMLVideoElement) TexImageSource;
typedef ([AllowShared] Float32Array or sequence<GLfloat>) Float32List;
typedef ([AllowShared] Int32Array or sequence<GLint>) Int32List;
==========
unit webgl2;
{$mode objfpc}
{$modeswitch externalclass}
interface
uses
JS, Web;
type
GLint64 = nativeint;
GLuint64 = longword;
type
TJSWebGLQuery = class external name 'WebGLQuery' (TJSWebGLObject);
TJSWebGLSampler = class external name 'WebGLSampler' (TJSWebGLObject);
TJSWebGLSync = class external name 'WebGLSync' (TJSWebGLObject);
TJSWebGLTransformFeedback = class external name 'WebGLTransformFeedback' (TJSWebGLObject);
TJSWebGLVertexArrayObject = class external name 'WebGLVertexArrayObject' (TJSWebGLObject);
type
TJSWebGL2RenderingContextBase = class external name 'WebGL2RenderingContextBase' (TJSObject)
public
const
READ_BUFFER: nativeint;
UNPACK_ROW_LENGTH: nativeint;
UNPACK_SKIP_ROWS: nativeint;
UNPACK_SKIP_PIXELS: nativeint;
PACK_ROW_LENGTH: nativeint;
PACK_SKIP_ROWS: nativeint;
PACK_SKIP_PIXELS: nativeint;
COLOR: nativeint;
DEPTH: nativeint;
STENCIL: nativeint;
RED: nativeint;
RGB8: nativeint;
RGBA8: nativeint;
RGB10_A2: nativeint;
TEXTURE_BINDING_3D: nativeint;
UNPACK_SKIP_IMAGES: nativeint;
UNPACK_IMAGE_HEIGHT: nativeint;
TEXTURE_3D: nativeint;
TEXTURE_WRAP_R: nativeint;
MAX_3D_TEXTURE_SIZE: nativeint;
UNSIGNED_INT_2_10_10_10_REV: nativeint;
MAX_ELEMENTS_VERTICES: nativeint;
MAX_ELEMENTS_INDICES: nativeint;
TEXTURE_MIN_LOD: nativeint;
TEXTURE_MAX_LOD: nativeint;
TEXTURE_BASE_LEVEL: nativeint;
TEXTURE_MAX_LEVEL: nativeint;
MIN: nativeint;
MAX: nativeint;
DEPTH_COMPONENT24: nativeint;
MAX_TEXTURE_LOD_BIAS: nativeint;
TEXTURE_COMPARE_MODE: nativeint;
TEXTURE_COMPARE_FUNC: nativeint;
CURRENT_QUERY: nativeint;
QUERY_RESULT: nativeint;
QUERY_RESULT_AVAILABLE: nativeint;
STREAM_READ: nativeint;
STREAM_COPY: nativeint;
STATIC_READ: nativeint;
STATIC_COPY: nativeint;
DYNAMIC_READ: nativeint;
DYNAMIC_COPY: nativeint;
MAX_DRAW_BUFFERS: nativeint;
DRAW_BUFFER0: nativeint;
DRAW_BUFFER1: nativeint;
DRAW_BUFFER2: nativeint;
DRAW_BUFFER3: nativeint;
DRAW_BUFFER4: nativeint;
DRAW_BUFFER5: nativeint;
DRAW_BUFFER6: nativeint;
DRAW_BUFFER7: nativeint;
DRAW_BUFFER8: nativeint;
DRAW_BUFFER9: nativeint;
DRAW_BUFFER10: nativeint;
DRAW_BUFFER11: nativeint;
DRAW_BUFFER12: nativeint;
DRAW_BUFFER13: nativeint;
DRAW_BUFFER14: nativeint;
DRAW_BUFFER15: nativeint;
MAX_FRAGMENT_UNIFORM_COMPONENTS: nativeint;
MAX_VERTEX_UNIFORM_COMPONENTS: nativeint;
SAMPLER_3D: nativeint;
SAMPLER_2D_SHADOW: nativeint;
FRAGMENT_SHADER_DERIVATIVE_HINT: nativeint;
PIXEL_PACK_BUFFER: nativeint;
PIXEL_UNPACK_BUFFER: nativeint;
PIXEL_PACK_BUFFER_BINDING: nativeint;
PIXEL_UNPACK_BUFFER_BINDING: nativeint;
FLOAT_MAT2x3: nativeint;
FLOAT_MAT2x4: nativeint;
FLOAT_MAT3x2: nativeint;
FLOAT_MAT3x4: nativeint;
FLOAT_MAT4x2: nativeint;
FLOAT_MAT4x3: nativeint;
SRGB: nativeint;
SRGB8: nativeint;
SRGB8_ALPHA8: nativeint;
COMPARE_REF_TO_TEXTURE: nativeint;
RGBA32F: nativeint;
RGB32F: nativeint;
RGBA16F: nativeint;
RGB16F: nativeint;
VERTEX_ATTRIB_ARRAY_INTEGER: nativeint;
MAX_ARRAY_TEXTURE_LAYERS: nativeint;
MIN_PROGRAM_TEXEL_OFFSET: nativeint;
MAX_PROGRAM_TEXEL_OFFSET: nativeint;
MAX_VARYING_COMPONENTS: nativeint;
TEXTURE_2D_ARRAY: nativeint;
TEXTURE_BINDING_2D_ARRAY: nativeint;
R11F_G11F_B10F: nativeint;
UNSIGNED_INT_10F_11F_11F_REV: nativeint;
RGB9_E5: nativeint;
UNSIGNED_INT_5_9_9_9_REV: nativeint;
TRANSFORM_FEEDBACK_BUFFER_MODE: nativeint;
MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS: nativeint;
TRANSFORM_FEEDBACK_VARYINGS: nativeint;
TRANSFORM_FEEDBACK_BUFFER_START: nativeint;
TRANSFORM_FEEDBACK_BUFFER_SIZE: nativeint;
TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN: nativeint;
RASTERIZER_DISCARD: nativeint;
MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS: nativeint;
MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS: nativeint;
INTERLEAVED_ATTRIBS: nativeint;
SEPARATE_ATTRIBS: nativeint;
TRANSFORM_FEEDBACK_BUFFER: nativeint;
TRANSFORM_FEEDBACK_BUFFER_BINDING: nativeint;
RGBA32UI: nativeint;
RGB32UI: nativeint;
RGBA16UI: nativeint;
RGB16UI: nativeint;
RGBA8UI: nativeint;
RGB8UI: nativeint;
RGBA32I: nativeint;
RGB32I: nativeint;
RGBA16I: nativeint;
RGB16I: nativeint;
RGBA8I: nativeint;
RGB8I: nativeint;
RED_INTEGER: nativeint;
RGB_INTEGER: nativeint;
RGBA_INTEGER: nativeint;
SAMPLER_2D_ARRAY: nativeint;
SAMPLER_2D_ARRAY_SHADOW: nativeint;
SAMPLER_CUBE_SHADOW: nativeint;
UNSIGNED_INT_VEC2: nativeint;
UNSIGNED_INT_VEC3: nativeint;
UNSIGNED_INT_VEC4: nativeint;
INT_SAMPLER_2D: nativeint;
INT_SAMPLER_3D: nativeint;
INT_SAMPLER_CUBE: nativeint;
INT_SAMPLER_2D_ARRAY: nativeint;
UNSIGNED_INT_SAMPLER_2D: nativeint;
UNSIGNED_INT_SAMPLER_3D: nativeint;
UNSIGNED_INT_SAMPLER_CUBE: nativeint;
UNSIGNED_INT_SAMPLER_2D_ARRAY: nativeint;
DEPTH_COMPONENT32F: nativeint;
DEPTH32F_STENCIL8: nativeint;
FLOAT_32_UNSIGNED_INT_24_8_REV: nativeint;
FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING: nativeint;
FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE: nativeint;
FRAMEBUFFER_ATTACHMENT_RED_SIZE: nativeint;
FRAMEBUFFER_ATTACHMENT_GREEN_SIZE: nativeint;
FRAMEBUFFER_ATTACHMENT_BLUE_SIZE: nativeint;
FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE: nativeint;
FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE: nativeint;
FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE: nativeint;
FRAMEBUFFER_DEFAULT: nativeint;
DEPTH_STENCIL_ATTACHMENT: nativeint;
DEPTH_STENCIL: nativeint;
UNSIGNED_INT_24_8: nativeint;
DEPTH24_STENCIL8: nativeint;
UNSIGNED_NORMALIZED: nativeint;
DRAW_FRAMEBUFFER_BINDING: nativeint;
READ_FRAMEBUFFER: nativeint;
DRAW_FRAMEBUFFER: nativeint;
READ_FRAMEBUFFER_BINDING: nativeint;
RENDERBUFFER_SAMPLES: nativeint;
FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER: nativeint;
MAX_COLOR_ATTACHMENTS: nativeint;
COLOR_ATTACHMENT1: nativeint;
COLOR_ATTACHMENT2: nativeint;
COLOR_ATTACHMENT3: nativeint;
COLOR_ATTACHMENT4: nativeint;
COLOR_ATTACHMENT5: nativeint;
COLOR_ATTACHMENT6: nativeint;
COLOR_ATTACHMENT7: nativeint;
COLOR_ATTACHMENT8: nativeint;
COLOR_ATTACHMENT9: nativeint;
COLOR_ATTACHMENT10: nativeint;
COLOR_ATTACHMENT11: nativeint;
COLOR_ATTACHMENT12: nativeint;
COLOR_ATTACHMENT13: nativeint;
COLOR_ATTACHMENT14: nativeint;
COLOR_ATTACHMENT15: nativeint;
FRAMEBUFFER_INCOMPLETE_MULTISAMPLE: nativeint;
MAX_SAMPLES: nativeint;
HALF_FLOAT: nativeint;
RG: nativeint;
RG_INTEGER: nativeint;
R8: nativeint;
RG8: nativeint;
R16F: nativeint;
R32F: nativeint;
RG16F: nativeint;
RG32F: nativeint;
R8I: nativeint;
R8UI: nativeint;
R16I: nativeint;
R16UI: nativeint;
R32I: nativeint;
R32UI: nativeint;
RG8I: nativeint;
RG8UI: nativeint;
RG16I: nativeint;
RG16UI: nativeint;
RG32I: nativeint;
RG32UI: nativeint;
VERTEX_ARRAY_BINDING: nativeint;
R8_SNORM: nativeint;
RG8_SNORM: nativeint;
RGB8_SNORM: nativeint;
RGBA8_SNORM: nativeint;
SIGNED_NORMALIZED: nativeint;
COPY_READ_BUFFER: nativeint;
COPY_WRITE_BUFFER: nativeint;
COPY_READ_BUFFER_BINDING: nativeint;
COPY_WRITE_BUFFER_BINDING: nativeint;
UNIFORM_BUFFER: nativeint;
UNIFORM_BUFFER_BINDING: nativeint;
UNIFORM_BUFFER_START: nativeint;
UNIFORM_BUFFER_SIZE: nativeint;
MAX_VERTEX_UNIFORM_BLOCKS: nativeint;
MAX_FRAGMENT_UNIFORM_BLOCKS: nativeint;
MAX_COMBINED_UNIFORM_BLOCKS: nativeint;
MAX_UNIFORM_BUFFER_BINDINGS: nativeint;
MAX_UNIFORM_BLOCK_SIZE: nativeint;
MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS: nativeint;
MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS: nativeint;
UNIFORM_BUFFER_OFFSET_ALIGNMENT: nativeint;
ACTIVE_UNIFORM_BLOCKS: nativeint;
UNIFORM_TYPE: nativeint;
UNIFORM_SIZE: nativeint;
UNIFORM_BLOCK_INDEX: nativeint;
UNIFORM_OFFSET: nativeint;
UNIFORM_ARRAY_STRIDE: nativeint;
UNIFORM_MATRIX_STRIDE: nativeint;
UNIFORM_IS_ROW_MAJOR: nativeint;
UNIFORM_BLOCK_BINDING: nativeint;
UNIFORM_BLOCK_DATA_SIZE: nativeint;
UNIFORM_BLOCK_ACTIVE_UNIFORMS: nativeint;
UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES: nativeint;
UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER: nativeint;
UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER: nativeint;
INVALID_INDEX: nativeint;
MAX_VERTEX_OUTPUT_COMPONENTS: nativeint;
MAX_FRAGMENT_INPUT_COMPONENTS: nativeint;
MAX_SERVER_WAIT_TIMEOUT: nativeint;
OBJECT_TYPE: nativeint;
SYNC_CONDITION: nativeint;
SYNC_STATUS: nativeint;
SYNC_FLAGS: nativeint;
SYNC_FENCE: nativeint;
SYNC_GPU_COMMANDS_COMPLETE: nativeint;
UNSIGNALED: nativeint;
SIGNALED: nativeint;
ALREADY_SIGNALED: nativeint;
TIMEOUT_EXPIRED: nativeint;
CONDITION_SATISFIED: nativeint;
WAIT_FAILED: nativeint;
SYNC_FLUSH_COMMANDS_BIT: nativeint;
VERTEX_ATTRIB_ARRAY_DIVISOR: nativeint;
ANY_SAMPLES_PASSED: nativeint;
ANY_SAMPLES_PASSED_CONSERVATIVE: nativeint;
SAMPLER_BINDING: nativeint;
RGB10_A2UI: nativeint;
INT_2_10_10_10_REV: nativeint;
TRANSFORM_FEEDBACK: nativeint;
TRANSFORM_FEEDBACK_PAUSED: nativeint;
TRANSFORM_FEEDBACK_ACTIVE: nativeint;
TRANSFORM_FEEDBACK_BINDING: nativeint;
TEXTURE_IMMUTABLE_FORMAT: nativeint;
MAX_ELEMENT_INDEX: nativeint;
TEXTURE_IMMUTABLE_LEVELS: nativeint;
MAX_CLIENT_WAIT_TIMEOUT_WEBGL: nativeint;
public
procedure bufferData (target: GLenum; size: GLsizeiptr; usage: GLenum);
procedure bufferData (target: GLenum; srcData: BufferSource; usage: GLenum);
procedure bufferSubData (target: GLenum; dstByteOffset: GLintptr; srcData: BufferSource);
procedure bufferData (target: GLenum; srcData: ArrayBufferView; usage: GLenum; srcOffset: GLuint; length: GLuint);
procedure bufferSubData (target: GLenum; dstByteOffset: GLintptr; srcData: ArrayBufferView; length: GLuint);
procedure copyBufferSubData (readTarget: GLenum; writeTarget: GLenum; readOffset: GLintptr; size: GLsizeiptr);
procedure getBufferSubData (target: GLenum; srcByteOffset: GLintptr; dstBuffer: ArrayBufferView; dstOffset: GLuint; length: GLuint);
procedure blitFramebuffer (srcX0: GLint; srcY0: GLint; srcX1: GLint; srcY1: GLint; dstX0: GLint; dstY0: GLint; dstY1: GLint; mask: GLbitfield; filter: GLenum);
procedure framebufferTextureLayer (target: GLenum; attachment: GLenum; texture: TJSWebGLTexture; level: GLint);
procedure invalidateFramebuffer (target: GLenum; attachments: GLenumDynArray);
procedure invalidateSubFramebuffer (target: GLenum; attachments: GLenumDynArray; y: GLint; width: GLsizei; height: GLsizei);
procedure readBuffer (src: GLenum);
function getInternalformatParameter (target: GLenum; internalformat: GLenum; pname: GLenum): JSValue;
procedure renderbufferStorageMultisample (target: GLenum; samples: GLsizei; internalformat: GLenum; height: GLsizei);
procedure texStorage2D (target: GLenum; levels: GLsizei; internalformat: GLenum; width: GLsizei);
procedure texStorage3D (target: GLenum; levels: GLsizei; internalformat: GLenum; width: GLsizei; depth: GLsizei);
procedure texImage2D (target: GLenum; level: GLint; internalformat: GLint; height: GLsizei; border: GLint; format: GLenum; pixels: ArrayBufferView);
procedure texImage2D (target: GLenum; level: GLint; internalformat: GLint; type: GLenum; source: TexImageSource);
procedure texSubImage2D (target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; height: GLsizei; type: GLenum; pixels: ArrayBufferView);
procedure texSubImage2D (target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; type: GLenum; source: TexImageSource);
procedure texImage2D (target: GLenum; level: GLint; internalformat: GLint; width: GLsizei; height: GLsizei; format: GLenum; type: GLenum; pboOffset: GLintptr);
procedure texImage2D (target: GLenum; level: GLint; internalformat: GLint; width: GLsizei; height: GLsizei; format: GLenum; type: GLenum);
procedure texImage2D (target: GLenum; level: GLint; internalformat: GLint; width: GLsizei; height: GLsizei; format: GLenum; type: GLenum; srcData: ArrayBufferView);
procedure texImage3D (target: GLenum; level: GLint; internalformat: GLint; width: GLsizei; height: GLsizei; border: GLint; format: GLenum; type: GLenum; pboOffset: GLintptr);
procedure texImage3D (target: GLenum; level: GLint; internalformat: GLint; width: GLsizei; height: GLsizei; border: GLint; format: GLenum; type: GLenum);
procedure texImage3D (target: GLenum; level: GLint; internalformat: GLint; width: GLsizei; height: GLsizei; border: GLint; format: GLenum; type: GLenum; srcData: ArrayBufferView);
procedure texImage3D (target: GLenum; level: GLint; internalformat: GLint; width: GLsizei; height: GLsizei; border: GLint; format: GLenum; type: GLenum; srcData: ArrayBufferView);
procedure texSubImage2D (target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; width: GLsizei; format: GLenum; type: GLenum; pboOffset: GLintptr);
procedure texSubImage2D (target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; width: GLsizei; format: GLenum; type: GLenum);
procedure texSubImage2D (target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; width: GLsizei; format: GLenum; type: GLenum; srcData: ArrayBufferView);
procedure texSubImage3D (target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; zoffset: GLint; height: GLsizei; depth: GLsizei; format: GLenum; type: GLenum);
procedure texSubImage3D (target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; zoffset: GLint; height: GLsizei; depth: GLsizei; format: GLenum; type: GLenum);
procedure texSubImage3D (target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; zoffset: GLint; height: GLsizei; depth: GLsizei; format: GLenum; type: GLenum; srcOffset: GLuint);
procedure copyTexSubImage3D (target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; zoffset: GLint; y: GLint; width: GLsizei; height: GLsizei);
procedure compressedTexImage2D (target: GLenum; level: GLint; internalformat: GLenum; width: GLsizei; border: GLint; imageSize: GLsizei; offset: GLintptr);
procedure compressedTexImage2D (target: GLenum; level: GLint; internalformat: GLenum; width: GLsizei; border: GLint; srcData: ArrayBufferView; srcOffset: GLuint; srcLengthOverride: GLuint);
procedure compressedTexImage3D (target: GLenum; level: GLint; internalformat: GLenum; width: GLsizei; depth: GLsizei; border: GLint; imageSize: GLsizei; offset: GLintptr);
procedure compressedTexImage3D (target: GLenum; level: GLint; internalformat: GLenum; width: GLsizei; depth: GLsizei; border: GLint; srcData: ArrayBufferView; srcOffset: GLuint; srcLengthOverride: GLuint);
procedure compressedTexSubImage2D (target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; height: GLsizei; format: GLenum; imageSize: GLsizei; offset: GLintptr);
procedure compressedTexSubImage2D (target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; height: GLsizei; format: GLenum; srcOffset: GLuint; srcLengthOverride: GLuint);
procedure compressedTexSubImage3D (target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; width: GLsizei; height: GLsizei; depth: GLsizei; imageSize: GLsizei; offset: GLintptr);
procedure compressedTexSubImage3D (target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; width: GLsizei; height: GLsizei; depth: GLsizei; srcData: ArrayBufferView; srcOffset: GLuint; srcLengthOverride: GLuint);
function getFragDataLocation (program: WebGLProgram; name: DOMString): GLint;
procedure uniform1ui (location: TJSWebGLUniformLocation; v0: GLuint);
procedure uniform2ui (location: TJSWebGLUniformLocation; v0: GLuint; v1: GLuint);
procedure uniform3ui (location: TJSWebGLUniformLocation; v0: GLuint; v1: GLuint; v2: GLuint);
procedure uniform4ui (location: TJSWebGLUniformLocation; v0: GLuint; v1: GLuint; v2: GLuint; v3: GLuint);
procedure uniform1fv (location: TJSWebGLUniformLocation; data: Float32List; srcOffset: GLuint; srcLength: GLuint);
procedure uniform2fv (location: TJSWebGLUniformLocation; data: Float32List; srcOffset: GLuint; srcLength: GLuint);
procedure uniform3fv (location: TJSWebGLUniformLocation; data: Float32List; srcOffset: GLuint; srcLength: GLuint);
procedure uniform4fv (location: TJSWebGLUniformLocation; data: Float32List; srcOffset: GLuint; srcLength: GLuint);
procedure uniform1iv (location: TJSWebGLUniformLocation; data: Int32List; srcOffset: GLuint; srcLength: GLuint);
procedure uniform2iv (location: TJSWebGLUniformLocation; data: Int32List; srcOffset: GLuint; srcLength: GLuint);
procedure uniform3iv (location: TJSWebGLUniformLocation; data: Int32List; srcOffset: GLuint; srcLength: GLuint);
procedure uniform4iv (location: TJSWebGLUniformLocation; data: Int32List; srcOffset: GLuint; srcLength: GLuint);
procedure uniform1uiv (location: TJSWebGLUniformLocation; data: Uint32List; srcOffset: GLuint; srcLength: GLuint);
procedure uniform2uiv (location: TJSWebGLUniformLocation; data: Uint32List; srcOffset: GLuint; srcLength: GLuint);
procedure uniform3uiv (location: TJSWebGLUniformLocation; data: Uint32List; srcOffset: GLuint; srcLength: GLuint);
procedure uniform4uiv (location: TJSWebGLUniformLocation; data: Uint32List; srcOffset: GLuint; srcLength: GLuint);
procedure uniformMatrix2fv (location: TJSWebGLUniformLocation; transpose: GLboolean; data: Float32List; srcOffset: GLuint; srcLength: GLuint);
procedure uniformMatrix3x2fv (location: TJSWebGLUniformLocation; transpose: GLboolean; data: Float32List; srcOffset: GLuint; srcLength: GLuint);
procedure uniformMatrix4x2fv (location: TJSWebGLUniformLocation; transpose: GLboolean; data: Float32List; srcOffset: GLuint; srcLength: GLuint);
procedure uniformMatrix2x3fv (location: TJSWebGLUniformLocation; transpose: GLboolean; data: Float32List; srcOffset: GLuint; srcLength: GLuint);
procedure uniformMatrix3fv (location: TJSWebGLUniformLocation; transpose: GLboolean; data: Float32List; srcOffset: GLuint; srcLength: GLuint);
procedure uniformMatrix4x3fv (location: TJSWebGLUniformLocation; transpose: GLboolean; data: Float32List; srcOffset: GLuint; srcLength: GLuint);
procedure uniformMatrix2x4fv (location: TJSWebGLUniformLocation; transpose: GLboolean; data: Float32List; srcOffset: GLuint; srcLength: GLuint);
procedure uniformMatrix3x4fv (location: TJSWebGLUniformLocation; transpose: GLboolean; data: Float32List; srcOffset: GLuint; srcLength: GLuint);
procedure uniformMatrix4fv (location: TJSWebGLUniformLocation; transpose: GLboolean; data: Float32List; srcOffset: GLuint; srcLength: GLuint);
procedure vertexAttribI4i (index: GLuint; x: GLint; y: GLint; z: GLint; w: GLint);
procedure vertexAttribI4iv (index: GLuint; values: Int32List);
procedure vertexAttribI4ui (index: GLuint; x: GLuint; y: GLuint; z: GLuint; w: GLuint);
procedure vertexAttribI4uiv (index: GLuint; values: Uint32List);
procedure vertexAttribIPointer (index: GLuint; size: GLint; type: GLenum; stride: GLsizei; offset: GLintptr);
procedure vertexAttribDivisor (index: GLuint; divisor: GLuint);
procedure drawArraysInstanced (mode: GLenum; first: GLint; count: GLsizei; instanceCount: GLsizei);
procedure drawElementsInstanced (mode: GLenum; count: GLsizei; type: GLenum; offset: GLintptr; instanceCount: GLsizei);
procedure drawRangeElements (mode: GLenum; start: GLuint; end: GLuint; count: GLsizei; type: GLenum; offset: GLintptr);
procedure readPixels (x: GLint; y: GLint; width: GLsizei; height: GLsizei; format: GLenum; type: GLenum);
procedure readPixels (x: GLint; y: GLint; width: GLsizei; height: GLsizei; format: GLenum; type: GLenum);
procedure readPixels (x: GLint; y: GLint; width: GLsizei; height: GLsizei; format: GLenum; type: GLenum; dstOffset: GLuint);
procedure drawBuffers (buffers: GLenumDynArray);
procedure clearBufferfv (buffer: GLenum; drawbuffer: GLint; values: Float32List; srcOffset: GLuint);
procedure clearBufferiv (buffer: GLenum; drawbuffer: GLint; values: Int32List; srcOffset: GLuint);
procedure clearBufferuiv (buffer: GLenum; drawbuffer: GLint; values: Uint32List; srcOffset: GLuint);
procedure clearBufferfi (buffer: GLenum; drawbuffer: GLint; depth: GLfloat; stencil: GLint);
function createQuery: TJSWebGLQuery;
procedure deleteQuery (query: TJSWebGLQuery);
function isQuery (query: TJSWebGLQuery): GLboolean;
procedure beginQuery (target: GLenum; query: WebGLQuery);
procedure endQuery (target: GLenum);
function getQuery (target: GLenum; pname: GLenum): TJSWebGLQuery;
function getQueryParameter (query: WebGLQuery; pname: GLenum): JSValue;
function createSampler: TJSWebGLSampler;
procedure deleteSampler (sampler: TJSWebGLSampler);
function isSampler (sampler: TJSWebGLSampler): GLboolean;
procedure bindSampler (unit: GLuint; sampler: TJSWebGLSampler);
procedure samplerParameteri (sampler: WebGLSampler; pname: GLenum; param: GLint);
procedure samplerParameterf (sampler: WebGLSampler; pname: GLenum; param: GLfloat);
function getSamplerParameter (sampler: WebGLSampler; pname: GLenum): JSValue;
function fenceSync (condition: GLenum; flags: GLbitfield): TJSWebGLSync;
function isSync (sync: TJSWebGLSync): GLboolean;
procedure deleteSync (sync: TJSWebGLSync);
function clientWaitSync (sync: WebGLSync; flags: GLbitfield; timeout: GLuint64): GLenum;
procedure waitSync (sync: WebGLSync; flags: GLbitfield; timeout: GLint64);
function getSyncParameter (sync: WebGLSync; pname: GLenum): JSValue;
function createTransformFeedback: TJSWebGLTransformFeedback;
procedure deleteTransformFeedback (tf: TJSWebGLTransformFeedback);
function isTransformFeedback (tf: TJSWebGLTransformFeedback): GLboolean;
procedure bindTransformFeedback (target: GLenum; tf: TJSWebGLTransformFeedback);
procedure beginTransformFeedback (primitiveMode: GLenum);
procedure endTransformFeedback;
procedure transformFeedbackVaryings (program: WebGLProgram; varyings: DOMStringDynArray; bufferMode: GLenum);
function getTransformFeedbackVarying (program: WebGLProgram; index: GLuint): TJSWebGLActiveInfo;
procedure pauseTransformFeedback;
procedure resumeTransformFeedback;
procedure bindBufferBase (target: GLenum; index: GLuint; buffer: TJSWebGLBuffer);
procedure bindBufferRange (target: GLenum; index: GLuint; buffer: TJSWebGLBuffer; offset: GLintptr; size: GLsizeiptr);
function getIndexedParameter (target: GLenum; index: GLuint): JSValue;
function getUniformIndices (program: WebGLProgram; uniformNames: DOMStringDynArray): GLuintDynArray;
function getActiveUniforms (program: WebGLProgram; uniformIndices: GLuintDynArray; pname: GLenum): JSValue;
function getUniformBlockIndex (program: WebGLProgram; uniformBlockName: DOMString): GLuint;
function getActiveUniformBlockParameter (program: WebGLProgram; uniformBlockIndex: GLuint; pname: GLenum): JSValue;
function getActiveUniformBlockName (program: WebGLProgram; uniformBlockIndex: GLuint): TJSDOMString;
procedure uniformBlockBinding (program: WebGLProgram; uniformBlockIndex: GLuint; uniformBlockBinding: GLuint);
function createVertexArray: TJSWebGLVertexArrayObject;
procedure deleteVertexArray (vertexArray: TJSWebGLVertexArrayObject);
function isVertexArray (vertexArray: TJSWebGLVertexArrayObject): GLboolean;
procedure bindVertexArray (array: TJSWebGLVertexArrayObject);
end;
TJSWebGL2RenderingContext = class external name 'WebGL2RenderingContext' (TJSWebGL2RenderingContextBase);
implementation
end;
Regards,
Ryan Joseph
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