[fpc-pascal] Next language feature for pas2js...
Ingemar Ragnemalm
ingemar at ragnemalm.se
Tue May 1 11:37:48 CEST 2018
Den 2018-05-01 kl. 09:50, Ryan Joseph <ryan at thealchemistguild.com> wrote:
>> On Apr 25, 2018, at 9:43 PM, Michael Van Canneyt<michael at freepascal.org> wrote:
>>
>> Ah, webgl...
>>
>> I had a look at this some time ago, and got depressed. Quickly closed the browser and didn't look back. Same for webaudio:(
> I’m actually a little curious about this myself because I’ve been using OpenGL often recently. I’ve seen the Ingemar’s demos but I only slightly grasp how it’s working.
>
> The wiki says you’re actually parsing the Pascal (not compiling it) and outputting JavaScript. If that’s the case then how does porting libraries work in practice? For examples lets say I want to translate a single OpenGL function, how does that look?
I found it surprisingly easy to import undefined JavaScript functions
working from examples in the interfaces. I believe web.pas was
particularly useful. I also made some changes in web.pas. Well, why not
say what: I made localStorage public instead of private. And I think
"strokeStyle" was spelled "strokeStye". Also added
procedure ellipse(x, y, radiusX, radiusY: TCanvasCoordType;
rotation, startAngle, endAngle: Real; anticlockwise: Boolean);
into TJSCanvasRenderingContext2D.
Not that much though.
WebGL is interesting for me, and being an OpenGL expert (teaching it for
many years, written two course books on the subject and tons of code), I
am happy to contribute any way I can. If nothing else, I can promise
some decent demos, and testing of course.
/Ingemar
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