[fpc-pascal] Dot syntax for types?
Michael Van Canneyt
michael at freepascal.org
Sun Jan 14 16:19:58 CET 2018
On Sun, 14 Jan 2018, Sven Barth via fpc-pascal wrote:
> On 14.01.2018 09:56, Michael Van Canneyt wrote:
>>
>>
>> On Sun, 14 Jan 2018, Ryan Joseph wrote:
>>
>>> I remember I heard about a mode switch that requires "type groups”
>>> (what are these called btw?) to use a . and be prefixed. For example:
>>>
>>> type
>>> TGLType = (GL_FLOAT, GL_UNSIGNED_BYTE);
>>>
>>>
>>> TGLType.GL_FLOAT would be the full name (note GL_FLOAT already is
>>> declared so I want the type to be explicitly TGLType.GL_FLOAT in all
>>> cases). I need to make some wrappers around OpenGL types and I thought
>>> this would be a nice way to do it instead of declaring a bunch of
>>> constants with prefixes but I just can’t remember how to handle that
>>> dot syntax (maybe it’s in the trunk under development). Thanks.
>>
>> Try
>> {$SCOPEDENUMS ON}
>>
>> see
>> https://www.freepascal.org/docs-html/current/prog/progsu70.html#x77-760001.2.70
>
> Maybe a bit of that documentation can be added to the enumerations
> section of the language reference guide as well? After all the
> functionality itself is part of the language and one might not know that
> that this feature a) exists and b) that it needs a directive to be enabled.
Absolutely right, and I had already added this to my todo list :)
Michael.
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