[fpc-pascal] Generics vs templates
ryan at thealchemistguild.com
Mon Jan 8 08:19:42 CET 2018
I was talking with a c++ developer who explained how templates are implemented in c++ and how use some recursive method which causes them to totally murder compile times. This isn’t the first I’ve heard of the problem though and I recall some game studios who develop engines in c++ saying they are strictly off limits for the same reasons.
Having just started to use generics in FPC myself I was curious if FPC suffers from the same problem of slow compile times?
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