[fpc-pascal] glGetString crash

Jonas Maebe jonas at freepascal.org
Mon Feb 19 22:24:58 CET 2018

On 19/02/18 03:21, Ryan Joseph wrote:
> Maybe SDL has a bug then because glGetString should never crash.

glGetString is not an SDL function, but an OpenGL framework version.

> When are the land Load_GL_VERSION_XXX functions meant to be called in the pipeline? I was calling them before the openGL context is created (which works except for 3.x on the old MacBook) but I just tried calling Load_GL_VERSION_3_0 after the context was created and I got some random errors from OpenGL functions (Load_GL_VERSION_2_1 in a legacy context did work however).

It's invalid to call glGetString before a context has been created, 
since it returns information about the context: 

My guess is that the Load_GL_VERSION_3_3x() function is broken since it 
appears to call glGetString before a context has been created, and that 
it just happens to work on some (most?) implementations by pure chance.


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