[fpc-pascal] FPC Graphics options?
Marco van de Voort
marcov at stack.nl
Thu May 18 17:42:03 CEST 2017
In our previous episode, Ryan Joseph said:
> > No, they should not.
> > It's no real world problem, just a test program. A real game would be done differently and then FPC is fast.
>
> Asking honestly, so you don?t think there?s anything troubling about a 8
> fps vs 40 fps from the same code?
No, since this is not a general trend, but similar extremes are known.
If it is floating point, then the floating point exception regime of FPC
might have to do with it.
More information about the fpc-pascal
mailing list