[fpc-pascal] FPC Graphics options?

Graeme Geldenhuys mailinglists at geldenhuys.co.uk
Wed May 17 12:01:21 CEST 2017


On 2017-05-17 06:59, Sven Barth via fpc-pascal wrote:
> While a raytracer *might* use one
> of those APIs for output of the final image the main task is the
> calculation of said image and *that* is where Graeme said that FPC had
> problems.

100% correct. I tried the blitting of the image using SDL with OpenGL, 
but as expected, that made no performance difference, because 95% of the 
application's time was spend generating the memory image (raycaster 
engine) - all done in pure software.

Regards,
   Graeme

-- 
fpGUI Toolkit - a cross-platform GUI toolkit using Free Pascal
http://fpgui.sourceforge.net/

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