[fpc-pascal] FPC Graphics options?
Graeme Geldenhuys
mailinglists at geldenhuys.co.uk
Wed May 17 12:01:21 CEST 2017
On 2017-05-17 06:59, Sven Barth via fpc-pascal wrote:
> While a raytracer *might* use one
> of those APIs for output of the final image the main task is the
> calculation of said image and *that* is where Graeme said that FPC had
> problems.
100% correct. I tried the blitting of the image using SDL with OpenGL,
but as expected, that made no performance difference, because 95% of the
application's time was spend generating the memory image (raycaster
engine) - all done in pure software.
Regards,
Graeme
--
fpGUI Toolkit - a cross-platform GUI toolkit using Free Pascal
http://fpgui.sourceforge.net/
My public PGP key: http://tinyurl.com/graeme-pgp
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