[fpc-pascal] FPC Graphics options?
Graeme Geldenhuys
mailinglists at geldenhuys.co.uk
Tue May 16 00:05:20 CEST 2017
On 2017-05-15 20:50, James Richters wrote:
> see it is going into aggpas units, but I do not get any graphical
> window, I don't get any errors either, it just runs and exits.
The example is a pure console application with no output to any display.
Instead it generates a "test.png" file as its output. If you ran the
Agg2DConsole binary from a command line, there should be a "test.png"
image in that same directory.
As I mentioned, AggPas can use allocated memory, array, a memory image
etc as its rendering buffer. If you want a graphical console program
(eg: using Linux Console Framebuffer) using AggPas, then render your
application output via AggPas to a memory image, then bitblit that image
to the console graphics output in whatever paint event you have available.
Using AggPas with desktop GUI applications works pretty much identical
as above, except it bitblit's the memory image to the Window Canvas.
Regards,
Graeme
--
fpGUI Toolkit - a cross-platform GUI toolkit using Free Pascal
http://fpgui.sourceforge.net/
My public PGP key: http://tinyurl.com/graeme-pgp
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