[fpc-pascal] FPC Graphics options?

Marco van de Voort marcov at stack.nl
Fri May 12 11:28:35 CEST 2017


In our previous episode, Graeme Geldenhuys said:
> When the application runs, most of the time spent is finding 
> intersection points in the raycasting engine and rendering each frame to 
> the image buffer. In overall comparison, very little time is spent 
> bit-blitting the image buffer to the screen.

Ah ok, so a tight loop benchmark.




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