[fpc-pascal] Loading PNG files as OpenGL textures
Graeme Geldenhuys
mailinglists at geldenhuys.co.uk
Wed Oct 14 11:56:21 CEST 2015
Hello Michael,
On 2015-10-14 at 08:49, Michael Van Canneyt wrote:
> You could throw in a property to get a direct pointer to a scanline.
> I should maybe add that to the base classes...
+1
fpGUI's Image class has both ImageData and ScanLine[] properties, and
they are very useful for fast access to the actual pixel data. When I
work with FPImage, I always have to go via Pixels[] array which I
assume will have a speed penalty.
ps:
Thanks for the subclass idea to surface the Data property - that
will be very useful too.
Regards,
- Graeme -
fpGUI Toolkit - a cross-platform GUI toolkit using Free Pascal
http://fpgui.sourceforge.net/
My public PGP key: http://tinyurl.com/graeme-pgp
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