[fpc-pascal] Loading PNG files as OpenGL textures
mailinglists at geldenhuys.co.uk
Wed Oct 14 11:56:21 CEST 2015
On 2015-10-14 at 08:49, Michael Van Canneyt wrote:
> You could throw in a property to get a direct pointer to a scanline.
> I should maybe add that to the base classes...
fpGUI's Image class has both ImageData and ScanLine properties, and
they are very useful for fast access to the actual pixel data. When I
work with FPImage, I always have to go via Pixels array which I
assume will have a speed penalty.
Thanks for the subclass idea to surface the Data property - that
will be very useful too.
- Graeme -
fpGUI Toolkit - a cross-platform GUI toolkit using Free Pascal
My public PGP key: http://tinyurl.com/graeme-pgp
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