[fpc-pascal] Loading PNG files as OpenGL textures
ryan at thealchemistguild.com
Wed Oct 14 03:54:35 CEST 2015
> On Oct 12, 2015, at 5:52 PM, Graeme Geldenhuys <mailinglists at geldenhuys.co.uk> wrote:
Thanks for the links. BeRoPNG seems to load a PNG and the author states it’s fast and has no external dependancies. Fantastic.
According to Reimar’s code the raw image data is sufficient for glTexImage2D so I wonder if the data pointer returned from BeRoPNG would work also?
In my Apple CoreGraphics code I was drawing the image into a bitmap context and getting pixel data from the bitmap but that seems to be an extra step now.
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