[fpc-pascal] Loading PNG files as OpenGL textures
ryan at thealchemistguild.com
Mon Oct 12 04:58:23 CEST 2015
> On Oct 12, 2015, at 9:47 AM, Anthony Walter <sysrpl at gmail.com> wrote:
> Okay, I looked at my Darwin sources which use minimal wrappers around the inbuilt Quartz classes to handle image loading, saving, and pixel data access.
I have a good working implementation of loading OpenGL textures on Mac but I want to replace it with a cross platform solution that would run on Windows/Linux also that doesn’t rely on CoreGraphics libraries.
I think the classes in FPimage/FPCanvas from the RTL do this already so why do we need to use CoreGraphics and Apple-only libraries?
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