[fpc-pascal] Loading PNG files as OpenGL textures
Ryan Joseph
ryan at thealchemistguild.com
Sun Oct 11 06:29:15 CEST 2015
I’m coming from the Mac and I’d like to replace some code that loads .png files into OpenGL textures using Apple libraries that aren’t cross platform compatible.
Does the FPC RTL contain any units for loading PNG files as bitmaps that I could extract the pixel data from and make textures for? I was using .png but I could use TIFF also or any other format which has an alpha channel.
I’ve found Vampyre Imaging Library but a) it’s huge and does far more than I need and b) I haven’t been able to find all it’s various dependancies, some of which use a newer version of OpenGL I’m not using. A small simple solution would be best if that’s possible.
Thanks.
Regards,
Ryan Joseph
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